About Tine Bech photo
Tine Bech is a multidisciplinary artist and researcher, living in working in London, she make innovative interactive creations. Her work explores the potential for transforming environments and human behaviour through the creative possibilities of play and game making. She places the audience at the centre of her works, creating open systems, structures, and spaces where participation, curiosity, and communication takes place. Much of her work seamlessly incorporates new technologies, reflecting the way that they are increasingly integral to the human condition and the world around us.
Gallery and Museum’s exhibitions
Tine’s work has been presented both nationally and internationally in venue such as: The Whitworth (2016 UK, Manchester), Banbury Museum (2016), Israel Museum, Jerusalem (2015), Finnish Institute London (2016), Victoria and Albert Museum, London, UK (2014, 2012, and 2010), China Science & Technology Museum, China (2012), The Science Museum London, UK (2011), SIGGRAPH Art Gallery, LA, USA (2016 and 2010), James Hockey Gallery, UK (2012) Royal Cornwall Museum (2008), Arthall Aarhus, Denmark (2006 and 2002), Trøndelag Center of Contemporary Arts, Norway (2005), Royal British Sculpture Gallery (UK 2005) as well as many other public sites and contexts.

Commissions & Public Art
Tine Bech Studio has completed commissions from Cambridge e-Luminate Festival (2017), Shakespeare’s New Place, Stratford-upon-Avon, UK (2016), Culture24, UK (2016), Creative Barking and Dagenham UK (2016), London Bridge Live Art, UK (2015), Public Art Canary Wharf Group, UK (2015), Curated Places, Manchester, UK (2014), Production with Orchestre de Picardie France and Royal Opera House (2015), The Playable City Recife Brazil, British Council, Watershed (2014), London 2012 Cultural Olympiad, UK (2011), Visit Reykjavik, Iceland (2014), REACT Play Sandbox, Bristol UK, (2015), University of Surrey, UK (2014), Bristol Council Enterprise Zone and Watershed, UK (2013), Guildford Castle, UK (2012), Illuminate Bath, UK (2012), Locws International (2010 Wales), Farnham Creates, UK (2008) Kulturnat Aarhus, DK (2007) and many more.

In 2015 she was awarded an Innovate Voucher from the UK Technology Strategy Board and has previously been selected for the Cultural Leadership Programme Method – artists leading through their practice. She is also linked to the leading media innovation lab Pervasive Media Studio at Watershed. She has received support from: British Council (2015), AHRC Knowledge Hub: REACT Play Sandbox (2015), Creativeworks London Creative Entrepreneur in Residence (2016), Kulturpujlen Aarhus (2006, 2002), a well as residencies at Artscape, Toronto, Canada (2008).
Speaker engagements
Tine has shared her passion and experience at conferences including SIGGRAPH, US (2016), CounterPlay Conference, Denmark (2016), Cambridge Play Conference (2017), Porto Digital, Brazil (2014), Future of Play, Finnish Institute London (2016), Edinburgh International Science Festival (2015), Wearable Futures forum, London (2014), The House of Commons, The Crafts Council, (London 2011), Making The City Playable Conference, Bristol (2014), EU CyberParks initiative (2015) and Dorkbot London (2015), Trondheim Electronic Arts Centre, Norway (2005).